Investor Pitch · Dubai · December 2026
EKZA
The ownership layer for collaboratively made 3D assets.

Stellar tracks asset lineage and contributor shares. Space turns ownership into finite 1/1 3D places. Avatars, Arena and Omoba prove the stack in playable environments.

Live on Solana devnet Stellar + Space + Avatars A universe created together by Wotori Studio
ekza.io
02Problem

3D assets are built by teams,
but sold like files.

Marketplaces move downloads. They rarely preserve contribution history, usage rights or revenue shares across the people who made the asset usable.

Creator
makes the asset
one-time payment
Studio / platform
keeps long-term upside
recurring revenue
Games · rentals · licenses · merch
years of earnings
Lost lineage

Story, concept, model, rig and animation disappear into a single exported file.

Lost upside

Artists rarely participate when their work keeps earning after the first sale.

Rights friction

Derivative works, usage rights and contributor splits are hard to track and enforce.

EKZA — collaborative 3D asset ownership02 / 15
03Pipeline

Value is created in layers.
Ownership ends at export.

Story, concept, model, rig, animation and integration each add commercial value. Today, most of that lineage disappears before the asset reaches a buyer.

01
Story seed
writer
02
Concept art
2D artist
03
3D model
3D artist
04
Rig
rigger
05
Animation
animator
06
Game-ready bundle
developer
Ekza turns the pipeline into an asset graph: versions, attribution, licenses and splits attached from the first contribution.
EKZA — collaborative 3D asset ownership03 / 15
04Solution

Every 3D asset gets an ownership graph.

Ekza records who contributed, what rights apply, and how revenue should route when the asset is sold, rented, licensed or reused.

story concept 3d · rig · anim derivative ASSET REPOSITORYhistory · license · splits REVENUE ROUTERauto-payouts to every contributor license templates
“Not just a file. A lineage, a license and a payout route.” The ownership graph
EKZA — collaborative 3D asset ownership04 / 15
05How it works

Asset requests become license-ready bundles.

Game teams post needs. Creators add approved layers. Curators package the final asset with clear rights and programmable contributor shares.

TXT
Text
story seed
2D
Concept
art direction
3D
Model
sculpt · texture
RIG
Rig
skeleton
ANM
Animation
motion set
License-ready bundle
ships to games
Creators

Contribute specific layers and keep attribution in the asset graph.

Curators

Approve quality, rights and packaging before the bundle reaches buyers.

Buyers

License production-ready bundles with clear rights and automatic contributor payouts.

EKZA — collaborative 3D asset ownership05 / 15
06Revenue sharing

Revenue follows the contribution graph.

Each sale, rental or license can route value back to the contributors attached to that asset.

$100 license sold revenue router on-chain settlement platform fee take rate creator pool auto-split by contribution graph writer · 2D · 3D rigger · animator
Programmable splits

Every transaction can trigger automatic payouts to the full contributor graph — no invoices, no chasing.

The blockchain is the settlement rail, not the pitch. The product is trusted collaboration and repeatable licensing.
EKZA — collaborative 3D asset ownership06 / 15
07Product

One asset graph.
Three launch surfaces.

Ekza starts with Stellar for collaborative assets, Space for owned 3D places, and Avatars/Arena as the playable identity layer.

P1
Stellar
Collaborative asset releases, lineage and contributor shares
P2
Space
Finite 1/1 NFT-owned places with mutable on-chain settings
P3
Avatars & Arena
Portable 3D identities and playable asset context
USE
Omoba
First controlled game environment for assets, avatars and skins
BASE
Asset graph
Versions, attribution, licenses, splits and Solana settlement
Omoba is Wotori-born gameplay infrastructure that gives Ekza a first controlled environment for assets, avatars and skins.
EKZA — collaborative 3D asset ownership07 / 15
08Proof of build

Working alpha across creation,
ownership and game context.

Core Solana programs are live on devnet. Space minting and Stellar asset creation are connected. Omoba provides the first-party playable context.

Stellar

Collaborative asset creation with lineage tracking and contributor revenue shares.

live on devnet

Space

1,000 finite numbered Spaces as 1/1 NFTs — owner-configurable on-chain.

live on devnet

Avatars & Arena

Portable 3D identities and a composable game layer on top of the asset graph.

in build

Omoba

Wotori-born open MOBA that gives Ekza a controlled first environment for assets, avatars and skins.

game context

Open-source programs on GitHub; devnet flows available for verification.

EKZA — collaborative 3D asset ownership08 / 15
09Beachhead

Win one wedge:
game-ready character bundles.

The first buyer is an indie or web-game team that needs rigged, animated characters with clear rights now.

  • Full pipeline — concept + model + rig + animation + license.
  • Usable unit — buy, rent or license one production-ready bundle.
  • First demand — Omoba absorbs avatars, skins and drops first.
start narrow avatars props / environments SDK licensing
Ekza avatars on devnet — buy / rent pricing attached to each character
EKZA — collaborative 3D asset ownership09 / 15
10Go-to-market

Launch from demand,
not inventory.

Ekza starts with asset requests from game builders and first-party Omoba drops, then recruits creators around specific production needs.

01
Game teams post asset requests
02
Creator tasks produce layers
03
Curated bundles go live
04
Games license and rent assets
05
Revenue flows back to creators
buyer demand creates creator participation; creator output creates a better catalog
Launch tactic: curated asset drops + creator bounties + Omoba/game integrations before opening a broad marketplace.
EKZA — collaborative 3D asset ownership10 / 15
11Business model

Take rate on assets
that keep earning.

Ekza’s first revenue is a marketplace take rate on sales, rentals and licenses. Expansion comes from managed drops, settlement fees and SDK/API access.

GMV
sales · rentals · licenses
Ekza platform revenue
take rate + fees
Creator payouts
auto-settled

Marketplace take rate

Fee on asset sales, rentals and licenses

Settlement fee

Fee for automated revenue routing

Premium creator tools

Advanced collaboration, storage, publishing

SDK / API subscriptions

Paid integrations for games and studios

Featured bounties

Paid drops and managed launches

NFT sales are an onboarding mechanism. Recurring licensing is the business.
EKZA — collaborative 3D asset ownership11 / 15
12Market

A narrow entry into a large
3D asset economy.

Ekza enters through production-ready character bundles for games, then expands into avatars, environments and creator-owned asset infrastructure.

$188.8B
global games revenue projected in 2025
Newzoo 2025
$69.8B
digital content creation market by 2030
Grand View Research
$16.8B
3D mapping & modeling market by 2030
Grand View Research
beachhead → expansion:  character bundles avatars props / environments SDK licensing creator-owned asset infrastructure
Sources: Newzoo Global Games Market Report 2025 · Grand View Research 2030 projections12 / 15
13Competition

Marketplaces sell downloads.
Ekza manages the asset lifecycle.

Platform3D marketplaceCollab / versioningDerivative graphProgrammable splitsGame / web integration
Sketchfab / FabYesLimitedNoNoDownloads / engines
Unity / Unreal storesYesNoNoNoNative engines
Roblox Creator StoreEcosystem onlyLimitedNoLimitedRoblox only
Sandbox / DecentralandNFT assetsLimitedLimitedLimitedTheir worlds
EkzaCurated bundlesYesYesYesSDK + Web Engine
Differentiation: asset graph + programmable licensing + game integration in one workflow.
Sources: public product pages; Ekza row reflects target roadmap13 / 15
14Team

Founder-market fit across
animation, software and web3.

Ekza comes from a team that has already shipped 3D, AI, game and blockchain products under Wotori Studio.

Wotori Movako

Founder · Creative technologist
  • 15 years in computer animation
  • Game design & software development
  • Master of Design
  • Computer-science background
Built by Wotori Studio · since 2019

A small senior team shipping products across 3D, web3 and AI — Ekza, Omoba, 0→100 Engine and client work. Omoba is a Wotori-born open MOBA that gives Ekza a controlled first environment for assets, avatars and skins. wotori.io

Roles to add for the round
  • Solana smart-contract engineering
  • 3D / web-engine engineering
  • Creator growth & partnerships
  • Legal / licensing advisor
EKZA — collaborative 3D asset ownership14 / 15
15Roadmap & ask

Raising seed capital to move Ekza from devnet alpha to paid mainnet marketplace.

● Live now
Devnet alpha

Open-source programs: Space mint, Stellar assets, on-chain config

0–6 months
Mainnet beta

Security pass, finite Spaces, first curated character drops

6–12 months
Paid bundles

Game partnerships, Omoba pilots and repeat licensing flows

Milestone
Payout history

Repeat buyers and automated contributor payout records

Use of funds

Mainnet security · curated character drops · creator acquisition · game partnerships · legal / licensing

Target proof point

A repeatable loop: game teams license bundles, contributors receive automatic payouts.

Ekza is the ownership layer for 3D worlds created together.
ekza.io · omoba.io · wotori.io
wotorimovako@gmail.com