
Stellar — create together
Contribute a layer — story, concept art, model, rig, animation. The asset graph records who made what, and every contributor keeps a programmable share of future revenue.
Collaborative 3D asset ownership
Build a shared world for avatars. Ekza connects creator-made 3D assets with games, keeping identity, authorship and permissions attached.
We’re starting with Omoba, our first game integration. Join the people playing, creating and building it with us on Discord.
Space account
First game integration · In development
Omoba is the first game we’re integrating with Ekza: an open-source multiplayer arena where we can put creator-made avatars and game assets to the test. Help us shape the game and the protocol together.
One OMOBA • EKZA community. No wallet needed to join.

Find playtest announcements, meet other players and tell us what makes a match fun.
Bring characters, art, animation or sound. Share work in progress and find collaborators.
Work on the game, explore the Ekza SDKs and help define how assets move between games.
How the pieces fit
One asset graph, three surfaces. Each does one job — and revenue flows back through all of them.

Contribute a layer — story, concept art, model, rig, animation. The asset graph records who made what, and every contributor keeps a programmable share of future revenue.

Curated, game-ready bundles are sold, rented, or licensed with clear rights. Every transaction routes payouts to the full contributor graph automatically — no invoices, no chasing.

Assets flow straight into playable environments — Omoba and Ekza Arena, our first controlled game contexts — while Spaces are the owned 3D places where they come alive.
See it live
Ekza Space runs in your browser — real-time 3D where owned places and creator-made assets come together. This is an early prototype.

What you own
A Space is a place you actually control: proof of ownership plus live settings — name, access, the scene itself. Transfer it, and the whole world moves with it.
Provably yours — a single verifiable record proves who owns each Space, and holding it is the only key to changing the world.
Settings are live, not frozen. Rename, open, close, and re-point the scene at any time — the world evolves while ownership stays put.
Supply is capped forever. Every Space is numbered — verifiable, scarce, and never duplicated.
Auto-Rig · screenshot from studio.ekza.ioNew · Open-source 3D package
Model, rig and animate characters right in your browser.
A free, MIT-licensed 3D package for game characters: low-poly modeling, rig & skin, a Graph Editor and export to glTF and VRM. Or let Auto-Rig turn any humanoid model into an animated VRM for OMOBA and Ekza Space in five steps.
Runs in the browser. Your files are never uploaded.
Don't trust — verify
Ekza runs as open-source infrastructure with a public, verifiable ownership record. Read the source, inspect the live registry, follow the build.
The full stack is open source — collaboration & revenue sharing, numbered Spaces, and portable identity. Read every line on GitHub.
View on GitHubThe ownership registry is live and publicly inspectable — every Space, owner, and setting is public state you can check yourself.
Inspect the live registryCreated and backed by Wotori Studio, in development since 2019, with Omoba building on top. Working alpha today; production launch on the roadmap.
Wotori Studio
Founder
Creative technologist
15 years in 3D and game technology, 7 years of commercial software development. MDes (HSE Moscow, 2019), MSc in Computer Science (USTB Beijing, 2024). Ekza is built together with the Wotori Studio bench of senior specialists.
The trajectory
Collaborative asset creation with lineage and contributor shares, live on Stellar. Space claiming and configuration work end-to-end.
Game-ready character bundles — buy, rent, license — with automatic contributor payouts, landing first in Omoba and Ekza Arena.
Creator-owned asset infrastructure at scale — and a Minecraft/Roblox-scale universe built out of what creators make.
Honest status: early open-source alpha. We're raising to build full-time — owning a Space helps fund it.
Back the build
Spaces are the genesis drop: 1,000 finite, numbered 3D places, each provably yours and reconfigurable any time. Owning one is how early believers back the build — the long game is the licensing economy on top.
Early open-source alpha. No payment today — reserving holds your place in the genesis batch.
What exactly do I own?Space account
The ecosystem
One asset graph powers everything — collaborative releases, owned places, portable avatars, and games. The graph is rail-agnostic: verifiable ownership today, conventional payments too.

Stellarclick to open the project
The collaboration layer: universes, typed assets, lineage, releases, vaults, and contributor revenue shares.
Avatarclick to open the project
Portable 3D identities with verifiable ownership, linkable to finalized Stellar releases.

Spaceclick to open the project
Numbered virtual rooms and arenas — owned outright, with live settings the owner controls.

Mirrorclick to open the project
The playground lens: ARKit body tracking drops an Ekza avatar onto a real person, in real time and entirely on the phone.
Built on Ekza
Omoba
First game integration
Our first game integration: an open-source MOBA from Wotori Studio. We’re developing and testing Ekza’s avatar and asset workflows with its players and creators.
Ekza Arena
Built on the Ekza SDK
On-chain loot arena built on the Ekza SDK — gear, drops, and progression run on Ekza protocol primitives. Not a partner studio — a product of the protocol itself.
Play a test match. Share a character sketch. Improve the protocol. Join OMOBA • EKZA on Discord and find your first contribution.
Stay updated with the latest news and releases from Ekza Space.