ekza

Collaborative 3D asset ownership

Own what you make. Together.

Build a shared world for avatars. Ekza connects creator-made 3D assets with games, keeping identity, authorship and permissions attached.

We’re starting with Omoba, our first game integration. Join the people playing, creating and building it with us on Discord.

Space
#001/ 1000

Space account

space_id1
token8xPq…N4kR
owneryou.sol
nameGenesis Hall
space_config_uriipfs://…/scene.json
is_opentrue
is_editable_by_othersfalse
editors[ ]0 / 10
1 of 1000 · supply fixed forever
Built by Wotori Studio · Working open-source alphaFirst game integration: Omoba · Join the build

First game integration · In development

Omoba is where we start.

Omoba is the first game we’re integrating with Ekza: an open-source multiplayer arena where we can put creator-made avatars and game assets to the test. Help us shape the game and the protocol together.

One OMOBA • EKZA community. No wallet needed to join.

Omoba gameplay showing a character, arena towers, abilities and the minimap
OMOBA × EKZAIn-game capture · Beta in development
  • Play & test

    Find playtest announcements, meet other players and tell us what makes a match fun.

  • Create & share

    Bring characters, art, animation or sound. Share work in progress and find collaborators.

  • Build & connect

    Work on the game, explore the Ekza SDKs and help define how assets move between games.

How the pieces fit

Create it. License it. Play it.

One asset graph, three surfaces. Each does one job — and revenue flows back through all of them.

01

Stellar — create together

Contribute a layer — story, concept art, model, rig, animation. The asset graph records who made what, and every contributor keeps a programmable share of future revenue.

02

Bundles — license and earn

Curated, game-ready bundles are sold, rented, or licensed with clear rights. Every transaction routes payouts to the full contributor graph automatically — no invoices, no chasing.

03

Omoba & Arena — play it

Assets flow straight into playable environments — Omoba and Ekza Arena, our first controlled game contexts — while Spaces are the owned 3D places where they come alive.

Roadmap — early prototype

See it live

Step inside the world.

Ekza Space runs in your browser — real-time 3D where owned places and creator-made assets come together. This is an early prototype.

What you own

More than a file. A place you own.

A Space is a place you actually control: proof of ownership plus live settings — name, access, the scene itself. Transfer it, and the whole world moves with it.

True ownership

Provably yours — a single verifiable record proves who owns each Space, and holding it is the only key to changing the world.

Configurable worlds

Settings are live, not frozen. Rename, open, close, and re-point the scene at any time — the world evolves while ownership stays put.

Finite collection

Supply is capped forever. Every Space is numbered — verifiable, scarce, and never duplicated.

Ekza Studio Auto-Rig previewing a walk cycle on the Polybot characterAuto-Rig · screenshot from studio.ekza.io

New · Open-source 3D package

Ekza Studio

Model, rig and animate characters right in your browser.

A free, MIT-licensed 3D package for game characters: low-poly modeling, rig & skin, a Graph Editor and export to glTF and VRM. Or let Auto-Rig turn any humanoid model into an animated VRM for OMOBA and Ekza Space in five steps.

  • Modeling
  • Rig & skin
  • Animation
  • Auto-Rig
  • glTF · VRM · VRMA

Runs in the browser. Your files are never uploaded.

Don't trust — verify

It's real, it's working, and it's open.

Ekza runs as open-source infrastructure with a public, verifiable ownership record. Read the source, inspect the live registry, follow the build.

Open source

The full stack is open source — collaboration & revenue sharing, numbered Spaces, and portable identity. Read every line on GitHub.

View on GitHub

Public & verifiable

The ownership registry is live and publicly inspectable — every Space, owner, and setting is public state you can check yourself.

Inspect the live registry

Built in the open

Created and backed by Wotori Studio, in development since 2019, with Omoba building on top. Working alpha today; production launch on the roadmap.

Wotori Studio
Dmitrii Sobolev (Wotori)

Founder

Dmitrii Sobolev (Wotori)

Creative technologist

15 years in 3D and game technology, 7 years of commercial software development. MDes (HSE Moscow, 2019), MSc in Computer Science (USTB Beijing, 2024). Ekza is built together with the Wotori Studio bench of senior specialists.

The trajectory

Build the assets now. The economy comes next.

Working alpha

Now

Collaborative asset creation with lineage and contributor shares, live on Stellar. Space claiming and configuration work end-to-end.

In build

Next

Game-ready character bundles — buy, rent, license — with automatic contributor payouts, landing first in Omoba and Ekza Arena.

The dream

Later

Creator-owned asset infrastructure at scale — and a Minecraft/Roblox-scale universe built out of what creators make.

Honest status: early open-source alpha. We're raising to build full-time — owning a Space helps fund it.

Back the build

Own a numbered Space.

Spaces are the genesis drop: 1,000 finite, numbered 3D places, each provably yours and reconfigurable any time. Owning one is how early believers back the build — the long game is the licensing economy on top.

  • Provably yours — a finite, numbered place with supply that can never be inflated.
  • Yours to shape — rename it, open it, and point it at your scene whenever you want.
  • First in line — reserve now to claim from the genesis batch and follow the build.

Early open-source alpha. No payment today — reserving holds your place in the genesis batch.

What exactly do I own?
Space
#001/ 1000

Space account

space_id1
token8xPq…N4kR
owneryou.sol
nameGenesis Hall
space_config_uriipfs://…/scene.json
is_opentrue
is_editable_by_othersfalse
editors[ ]0 / 10
1 of 1000 · supply fixed forever

The ecosystem

One asset layer, many surfaces.

One asset graph powers everything — collaborative releases, owned places, portable avatars, and games. The graph is rail-agnostic: verifiable ownership today, conventional payments too.

Stellar

Stellarclick to open the project

The collaboration layer: universes, typed assets, lineage, releases, vaults, and contributor revenue shares.

Avatar

Avatarclick to open the project

Portable 3D identities with verifiable ownership, linkable to finalized Stellar releases.

Space

Spaceclick to open the project

Numbered virtual rooms and arenas — owned outright, with live settings the owner controls.

Mirror

Mirrorclick to open the project

The playground lens: ARKit body tracking drops an Ekza avatar onto a real person, in real time and entirely on the phone.

Help shape what comes next.

Play a test match. Share a character sketch. Improve the protocol. Join OMOBA • EKZA on Discord and find your first contribution.

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